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godot-dap-mcp-server

Verified Safe

by TransitionMatrix

Overview

An MCP (Model Context Protocol) server that enables AI agents to perform interactive runtime debugging of Godot games via the Debug Adapter Protocol (DAP).

Installation

Run Command
./godot-dap-mcp-server

Environment Variables

  • GODOT_BIN
  • PROJECT_PATH
  • DAP_PORT
  • OUTPUT_FILE

Security Notes

The server's architecture is designed to bridge a client (like an AI agent) to Godot's Debug Adapter Protocol (DAP) server. Communication with the MCP client is via stdio, and with Godot's DAP server via TCP on localhost (default port 6006). This local-only network interaction inherently limits remote attack surface. No hardcoded secrets were found. The Go codebase emphasizes robust error handling and timeout protection. Bash scripts are straightforward and use safe practices (`set -euo pipefail`). The core functionality of processing debug information does not involve direct execution of untrusted code in a way that would expose severe vulnerabilities within the server itself. Overall, it appears safe for its intended local bridge purpose.

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Stats

Interest Score0
Security Score9
Cost ClassMedium
Avg Tokens300
Stars0
Forks0
Last Update2025-12-05

Tags

debugginggodotdapmcpai-assisted